It's been about a year since I came out with my original gear guide, Gearing Your Warlock, which was pretty well received and since then, my guides have received over 700,000 views because of all guys' support. * Key items to acquire from each raid level Key items from Tier 6 instances (Mount Hyjal/Black Temple/Sunwell Plateau) Key items from Tier 5 instances (Zul'Aman/Serpentshrine Cavern/Tempest Keep)Ĥ. Key items from Tier 4 instances (Karazhan, Gruul, Magtheridon)ģ. Link to the actual document: Gearing Your Warlock (2.4 Edition) - The Warlocks Den ForumsĢ. Otherwise just stick with 100 - 115.ģ) Gold can be just about anything, really, but there is a noticeable time savings with my current set.I stumbled upon this guide awhile back and it has redefined the game for me. If you want to focus on only materials and not XP, use set #1 above and go for level 130+ if you can manage it. If you want to focus more on materials, then go as high as 115 as you'll trade time for better drops. PC players might switch out Magnetic Trap for Smoke Screen or Snipe.Ģ) For XP, I like to do level 100, since the XP gained from killing enemies is capped at that level. Since these were buffed, the Stalker set lost most of its shine. 4pc Demo is a joke, since anyone using the aforementioned is also using Explosive Shot, so most enemies already have the bomb on them. I figure that if a player has any Medals of Glory then they are probably a PC player or lucky, since they are the hardest to obtain and PC players have a sizable advantage over mobile players.ġ) 4pc Havoc (must include hood & gloves for their unique enhancements) / 2pc Demo (any spot other than hood & gloves). I play on mobile, but PC users seem to choose their abilities differently in late game. They are good, but still not ideal, and may never be. The builds I use for 1) Late Trial Levels (125+), 2) XP & Materials, 3) Gold & Gems.
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